INTERACTION DESIGN: SOCIOLOGY SUPPORTED BY TECHNOLOGY
My passion is to question the link between sociology and disruptive technologies (e.g. sensor tech, IoT, AR/VR). What are the trends? What are the pros and cons for user and society? How can we use these technologies to create beautiful experiences or to contribute to societal issues?
I envision a future where luxury is about poetic satisfaction. This means in practice that I enjoy to make designs that:
- allow for some freedom of interpretation
- focus on the senses
- engage movement of the whole body
My method is making prototypes in quick iterations. Tools I use are programming (Arduino/Processing), modelling by hand (e.g. woodworking, sewing, scrap modelling), and rapid prototyping (3D printing and laser-cutting). I test and adjust my ideas rapidly in the real world with real people.
I study a master in Industrial Design (Eindhoven University of Technology, The Netherlands) with a specialisation in Interaction Design. Furthermore, I am a consultant in design and innovation for SURE Innovation (a consultancy firm for high-tech companies). Managers, coaches and team members describe me as eager to learn and passionate, a straightforward, reliable and open-minded team player, with perseverance and a hands-on attitude.
hej! how are you?
Interactive dance installation
programming, art, mathematics, kinect,
inviting for whole-body movement
combining mathematics, art and dance
INDIVIDUAL project, 3 weeks part-time, DEC 2017/JAN 2018
Algoritmisch Ritme intrinsically motivates people to move and explore their bodily potential. The projection art responds to movement of the core body, which is an unusual interaction in the field of Human-Computer Interaction (HCI) and inspired by my previous research about how tango dance can inspire HCI: dynamic movement starts by shifting your balance in the core. This projection was created with the mathematical principles of a recursive function (a function that recalls itself), fractals, and angle calculations. This project is accepted for the Bridges Stockholm 2018 conference (one of the leading conferences in mathematical art)!
design inspired by tango
sweden, interaction design research,
explorative prototyping, rapid prototyping,
inviting for whole-body movement, inviting for intimacy
making people dance together
5-months internship at rise interactive umeå, sweden, FEBR - JUNE 2017
I feel that many qualities are hidden in tango dance. What makes people want to be so close to each other and move together? Why do we perceive tango as a beautiful act? Moreover, how can it be that the interaction between the dancers is so intuitive? I performed a research project, with a final deliverable that makes it irresistible to people to dance together.
being someone else in virtual reality
human-centered design, sociology, story-telling,
persuasive experiences in human-computer interaction (hci),
increasing gender equality, stimulating empathy
experience sexism from the perspective of the other gender
team project, 14 weeks part-time, sept - dec 2016 | download paper CHI PLAY'17
My roles in the team: concept development, user research, experience design, business development
Through Pink and Blue Glasses is a virtual reality experience through which you can feel what it is like to be another gender. We started by interviewing people, and we felt touched by how easy you can get very personal stories about how sexism affects them (both women and men!). These people’s stories were used in to design our experience, meaning that everything you experience really happened.
In the game, you start with selecting your character. The experience around you differs depending on who you choose. Then, you can access a bar, office and toy-store through a lift. You can literally switch your perspective by switching who you are, and experience how others are treated differently than you.
People responded affected, sometimes even emotionally, and they started reflecting. We were so enthusiastic about the project, that we took it further: a paper about this project was published in CHI Play 2017 (ACM SIGCHI conference about games and human-computer interaction), it was exhibited at the Dutch Design Week (Mind the Step exhibition) and we received third price for the Social Design Talent Awards (by the municipality of Eindhoven)! Right now, we are looking for ways to scale up the project in collaboration with BW Ventures.
carpooling with strangers
interactive materiality, product design,
human-centered design, programming,
design for sharing-economy, stimulating social behaviour
carpooling: from social discomfort to social opportunities
Individual project, final bachelor project, 14 weeks part-time | VIDEO, FEBR - JUNE 2016
Carpooling is an environmentally friendly and highly social trend. To address the barrier of communicating with strangers in a car, I designed Wally – a shape-changing mirror. I observed that people already use their rearview mirror to keep an eye on their kids. This mirror is to have eye-contact with your passenger. When the traffic needs attention, or when someone in the car does not want to have a conversation, the mirror turns to a frosted state.
The assignment was to design a shape-changing interface for future cars. Exploring was the first step in the design process. I believe that in the future, cars will often be shared. This vision is not only economically viable or good for the environment, but it is also the most social way of transportation, and you meet new people! This is why I choose to focus on carpooling. I put myself out in the field (which is what I learned during my internship at DIVERTO), experienced carpooling myself and followed various workshops to get acquainted with shape-changing interfaces.
Over the course of a few weeks, I made several "random" prototypes as part of workshops that were offered to learn about shape-changing interfaces. I used these prototypes for my idea generation. I discussed the prototypes with users. By letting them play with it, I asked them how they could be useful for carpooling.
The idea generation led me to the idea of designing a mirror that would enable having eye contact. The first prototype was used to decide on the type of shape-change and the input signal. In this prototype, I created a surface made out of foil. When the wooden stick moves, the surface becomes rippled, which makes the mirror looks like it is broken. The input was sound: the mirror becomes "unbroken" when people are talking.
Minimum Viable Product
Based on reflection and feedback, I decided to go for a shape-change of transparency instead. This would be more solid to prototype and more obvious to interpret. My idea was to make this with the same foil as we used for mirrorcle: one-way mirror foil. This foil is known for their use on office-buildings: when the building is darker on the inside than on the outside, the windows reflect, but it does not reflect the other way around. I can prototype a "frosted" mirror through playing with the light-effects on the back of the mirror. In the future, this could be replaced by smart glass.
I also changed the input. The first action that you take when you want to talk to someone is to look them in the eye. This is why I decided to change the sound-input to the act of looking into the mirror. My idea was that this could be recognised by a webcam close to the mirror, together with face-recognition software: when you look straight into the webcam. The webcam recognises that there is a face and gives a signal to the rest of the system.
To test these technologies, I made a Minimum Viable Product (a method learned from the book "The Lean Startup").
Points of improvement
It worked pretty well with a few exceptions. The angle of the webcam was too small, which is why the passengers had to sit behind each other for the system to work. Furthermore, the mirror was too small; passengers could only see each other's eyes and they preferred to see more. Last but not least, the visibility of the webcam made people feel uncomfortable: it should be more invisible.
Making the angle of the webcam bigger: "you can break the laws of physics"
To increase the angle of the webcam, I went to a mechanical engineering expert. I proposed to him to glue a fish-eye lens for mobile phones on top, and he started to explain all the reasons why that won't work, together with an incredibly complex solution. So I tried it anyway: and it worked! What a happy surprise!
Designing the shape
With paper prototypes I defined the size. I continued with exploring the design. I started inspired from animal eyes, but I learned that this did not convey a lot of emotion in practice. I asked for advice to an expert in formgiving, and he adviced me to look into inspiration from comics. My final design was inspired from Wally, as I wanted the device to look friendly.
Making the shape with vacuum forming
I modelled the shape physically to vacuum-form it. I was not experienced with this method, which is why I did not expect to have the ripples in the cylinder. The happy accident is that these ripples make the structure stronger (according to my dad who is a mechanical engineer), and the ripples are formed symmetrically and elegantly. I spray-painted the device black from the inside on, so that the paint is protected. I added a layer of grey spray-paint, as I knew from previous experimentation that this gives the most beautiful results for the to-be-added LEDs. The whole device will be connected to the window with a big suction cup with ball-hinge.
Construction of the webcam
I made a construction for the web-cam that makes it possible to slightly tweak the exact position of the webcam through a ball-hinge (I learned about these constructions during my internship at DIVERTO). I glued the webcam to the construction with the heaviest glue that I could find as I only had a minimal surface to apply the glue on. Next, I ruined an old mouse, to solder the USB-cable to the webcam, so that the final prototype does not contain four ugly and fragile wires.
Construction of the mirror
To make people see more of each other's faces, I tried to make the plate of the mirror convex through heating the plate. This did not work very nicely, so I abandoned the idea. Next, I soldered the LEDs. As ambient light gives the most beautiful light distribution which is necessary for the "frosted" appearance of the mirror-foil, I pointed the LEDs downward. For the frosted effect and light distribution, I added a layer of structured PVC onto the mirror. You can see the effect of the frosted state in the down-right picture. To improve the subtlety of interaction, I played with the speed of the transformation.
Road situation recognition
One functionality that I wanted to add, but could not quickly prototype, is that the mirror can recognise when passengers should shut-up due to the conditions on the road. These technologies already exist, as I followed a lecture by DAF (a trucks company). Where they implemented systems that mute notifications by phones on for example crossroads. For the final user-test, I used the Wizard-of-Oz Method: through remote control, I could act like the functionality was there.
I did a short user-test on the university campus with fellow students, and the preliminary insight is that the prototype worked. I presented the concept and prototype during my Final Bachelor Presentation, and I was graded an 8.5!
What I learned
This project was my first serious attempt to do a longer project individually. Near the deadline, I had problems with my perfectionism and I did not know when and how to stop. I learned that I should not only work on my design strategy and planning, but also on my psychological way of dealing with the fact that I will always see imperfections in my own work, and setting boundaries to protect myself.
design for lower back pain
prototyping, screen interface design,
branding / graphic design, design for health
exercising: do you do it? & do you do it right?
Team project, bachelor, 14 weeks part-time | VIDEO, FEBR - JUNE 2015
My roles in the team: prototyping, interface design, graphic design
Patients with lower back pain tend to lack the coordination and motivation necessary to rehabilitate. Mirrorcle is an exercise mirror, designed in collaboration with prof. dr. Annick Timmermans from Universiteit Hasselt. The exercise mirror tracks the body position using a Kinect and projects feedback by projecting light behind a one-way mirror. This concept was designed by another design team. When our team enrolled, our challenge was to make the design elegant and portable, to further develop the concept and to promote it to an innovation contest, resulting at the third price at the TU/e contest (an innovation contest held by the university)!
human-machine interface design
virtual reality, product design,
human-centered design, cad-modelling,
design for an unfamiliar target group
the perceived complexity of a high-tech agricultural machine
4-months internship at diverto technologies b.v., the netherlands, SEPT - DEC 2015
The Diverto-QS100 (a multifunctional agricultural machine) challenged the perceived complexity of the Human-Machine Interface (HMI) among its' potential users. My job was to design an explanation of the HMI to convince customers of the current design and to propose a new design for the right-hand armrest with integrated HMI.
CONSULTANT IN DESIGN AND INNOVATION FOR TECH-COMPANIES
SURE Innovation makes the scientific knowledge and new technologies that are developed at the University of Technology Eindhoven available to entrepreneurs. Our clients are mostly SME's with a wide variety of disciplines with an innovation-question. My responsibilities are brainstorm-sessions and projects that are in the early stage of concept development.
CONSULTANCY work at SURE INNOVATION
HOBBIES AND SIDE-PROJECTS
designer by day, designer by night! and there is breaks
To clear my soul, I spend my time outside (preferably free-riding on the back of a horse), dancing, and exploring art. In the weekends, I take care of a horse named Valeska, and together we explore the forest. With my student-dancing association Footloose we enjoy modern dance and hip-hop, which often results in going out with good moves on the dance-floor. To unleash excess creative energy, I love to cook, explore photography and paint!