INTERACTION DESIGN: SOCIOLOGY SUPPORTED BY TECHNOLOGY

 

My passion is to question the link between sociology and disruptive technologies (e.g. sensor tech, IoT, AR/VR). What are the trends? What are the pros and cons for user and society? How can we use these technologies to create beautiful experiences or to contribute to societal issues?

 

I envision a future where luxury is about poetic satisfaction. This means in practice that I enjoy to make designs that:

- allow for some freedom of interpretation

- focus on the senses

- engage movement of the whole body

My method is making prototypes in quick iterations. Tools I use are programming (Arduino/Processing), modelling by hand (e.g. woodworking, sewing, scrap modelling), and rapid prototyping (3D printing and laser-cutting). I test and adjust my ideas rapidly in the real world with real people.

 

I study a master in Industrial Design (Eindhoven University of Technology, The Netherlands) with a specialisation in Interaction Design. Furthermore, I am a consultant in design and innovation for SURE Innovation (a consultancy firm for high-tech companies). Managers, coaches and team members describe me as eager to learn and passionate, a straightforward, reliable and open-minded team player, with perseverance and a hands-on attitude.

 

Email me, read what others write about me on LinkedIn or download my CV!

hej! how are you?

Interactive dance installation

programming, art, mathematics, kinect,

inviting for whole-body movement

combining mathematics, art and dance

 

design inspired by tango

 

 

 

sweden, interaction design research,

explorative prototyping, rapid prototyping,

inviting for whole-body movement,  inviting for intimacy

making people dance together

 

I feel that many qualities are hidden in tango dance. What makes people want to be so close to each other and move together? Why do we perceive tango as a beautiful act? Moreover, how can it be that the interaction between the dancers is so intuitive? I performed a research project, with a final deliverable that makes it irresistible to people to dance together.

 being someone else in virtual reality

human-centered design, sociology, story-telling,

persuasive experiences in human-computer interaction (hci),

increasing gender equality, stimulating empathy

experience sexism from the perspective of the other gender

 

carpooling with strangers

 

 

 

interactive materiality, product design,

human-centered design, programming,

design for sharing-economy, stimulating social behaviour

carpooling: from social discomfort to social opportunities

 

Carpooling is an environmentally friendly and highly social trend. To address the barrier of communicating with strangers in a car, I designed Wally – a shape-changing mirror. I observed that people already use their rearview mirror to keep an eye on their kids. This mirror is to have eye-contact with your passenger. When the traffic needs attention, or when someone in the car does not want to have a conversation, the mirror turns to a frosted state.

design for lower back pain

prototyping, screen interface design,

branding / graphic design, design for health

exercising: do you do it? & do you do it right?

 

human-machine interface design

virtual reality, product design,

human-centered design, cad-modelling,

design for an unfamiliar target group

the perceived complexity of a high-tech agricultural machine

 

The Diverto-QS100 (a multifunctional agricultural machine) challenged the perceived complexity of the Human-Machine Interface (HMI) among its' potential users. My job was to design an explanation of the HMI to convince customers of the current design and to propose a new design for the right-hand armrest with integrated HMI.

CONSULTANT IN DESIGN AND INNOVATION FOR TECH-COMPANIES

 

SURE Innovation makes the scientific knowledge and new technologies that are developed at the University of Technology Eindhoven available to entrepreneurs. Our clients are mostly SME's with a wide variety of disciplines with an innovation-question. My responsibilities are brainstorm-sessions and projects that are in the early stage of concept development.

CONSULTANCY work at SURE INNOVATION

HOBBIES AND SIDE-PROJECTS

designer by day, designer by night! and there is breaks