INTERACTION DESIGN: SOCIOLOGY SUPPORTED BY TECHNOLOGY
My passion is to question the link between sociology and disruptive technologies (e.g. sensor tech, IoT, AR/VR). What are the trends? What are the pros and cons for user and society? How can we use these technologies to create beautiful experiences or to contribute to societal issues?
I envision a future where luxury is about poetic satisfaction. This means in practice that I enjoy to make designs that:
- allow for some freedom of interpretation
- focus on the senses
- engage movement of the whole body
My method is making prototypes in quick iterations. Tools I use are programming (Arduino/Processing), modelling by hand (e.g. woodworking, sewing, scrap modelling), and rapid prototyping (3D printing and laser-cutting). I test and adjust my ideas rapidly in the real world with real people.
I study a master in Industrial Design (Eindhoven University of Technology, The Netherlands) with a specialisation in Interaction Design. Furthermore, I am a consultant in design and innovation for SURE Innovation (a consultancy firm for high-tech companies). Managers, coaches and team members describe me as eager to learn and passionate, a straightforward, reliable and open-minded team player, with perseverance and a hands-on attitude.
hej! how are you?
Interactive dance installation
programming, art, mathematics, kinect,
inviting for whole-body movement
combining mathematics, art and dance
INDIVIDUAL project, 3 weeks part-time, DEC 2017/JAN 2018
Algoritmisch Ritme intrinsically motivates people to move and explore their bodily potential. The projection art responds to movement of the core body, which is an unusual interaction in the field of Human-Computer Interaction (HCI) and inspired by my previous research about how tango dance can inspire HCI: dynamic movement starts by shifting your balance in the core. This projection was created with the mathematical principles of a recursive function (a function that recalls itself), fractals, and angle calculations. This project is accepted for the Bridges Stockholm 2018 conference (one of the leading conferences in mathematical art)!
design inspired by tango
sweden, interaction design research,
explorative prototyping, rapid prototyping,
inviting for whole-body movement, inviting for intimacy
making people dance together
5-months internship at rise interactive umeå, sweden, FEBR - JUNE 2017
I feel that many qualities are hidden in tango dance. What makes people want to be so close to each other and move together? Why do we perceive tango as a beautiful act? Moreover, how can it be that the interaction between the dancers is so intuitive? I performed a research project, with a final deliverable that makes it irresistible to people to dance together.
being someone else in virtual reality
human-centered design, sociology, story-telling,
persuasive experiences in human-computer interaction (hci),
increasing gender equality, stimulating empathy
experience sexism from the perspective of the other gender
team project, 14 weeks part-time, sept - dec 2016 | download paper CHI PLAY'17
My roles in the team: concept development, user research, experience design, business development
Through Pink and Blue Glasses is a virtual reality experience through which you can feel what it is like to be another gender. We started by interviewing people, and we felt touched by how easy you can get very personal stories about how sexism affects them (both women and men!). These people’s stories were used in to design our experience, meaning that everything you experience really happened.
In the game, you start with selecting your character. The experience around you differs depending on who you choose. Then, you can access a bar, office and toy-store through a lift. You can literally switch your perspective by switching who you are, and experience how others are treated differently than you.
People responded affected, sometimes even emotionally, and they started reflecting. We were so enthusiastic about the project, that we took it further: a paper about this project was published in CHI Play 2017 (ACM SIGCHI conference about games and human-computer interaction), it was exhibited at the Dutch Design Week (Mind the Step exhibition) and we received third price for the Social Design Talent Awards (by the municipality of Eindhoven)! Right now, we are looking for ways to scale up the project in collaboration with BW Ventures.
carpooling with strangers
interactive materiality, product design,
human-centered design, programming,
design for sharing-economy, stimulating social behaviour
carpooling: from social discomfort to social opportunities
Individual project, final bachelor project, 14 weeks part-time | VIDEO, FEBR - JUNE 2016
Carpooling is an environmentally friendly and highly social trend. To address the barrier of communicating with strangers in a car, I designed Wally – a shape-changing mirror. I observed that people already use their rearview mirror to keep an eye on their kids. This mirror is to have eye-contact with your passenger. When the traffic needs attention, or when someone in the car does not want to have a conversation, the mirror turns to a frosted state.
design for lower back pain
prototyping, screen interface design,
branding / graphic design, design for health
exercising: do you do it? & do you do it right?
Team project, bachelor, 14 weeks part-time | VIDEO, FEBR - JUNE 2015
My roles in the team: prototyping, interface design, graphic design
Patients with lower back pain tend to lack the coordination and motivation necessary to rehabilitate. Mirrorcle is an exercise mirror, designed in collaboration with prof. dr. Annick Timmermans from Universiteit Hasselt. The exercise mirror tracks the body position using a Kinect and projects feedback by projecting light behind a one-way mirror. This concept was designed by another design team. When our team enrolled, our challenge was to make the design elegant and portable, to further develop the concept and to promote it to an innovation contest, resulting at the third price at the TU/e contest (an innovation contest held by the university)!
human-machine interface design
virtual reality, product design,
human-centered design, cad-modelling,
design for an unfamiliar target group
the perceived complexity of a high-tech agricultural machine
4-months internship at diverto technologies b.v., the netherlands, SEPT - DEC 2015
The Diverto-QS100 (a multifunctional agricultural machine) challenged the perceived complexity of the Human-Machine Interface (HMI) among its' potential users. My job was to design an explanation of the HMI to convince customers of the current design and to propose a new design for the right-hand armrest with integrated HMI.
The current HMI is perceived as complicated, as there are four locations of buttons and some users are not familiar with having two joysticks, and none of the users are familiar with multifunctional machines.
Going into the field
To convince customers of the current design, I designed a visual representation of the HMI to represent the user-friendliness. The primary challenge was to get acquainted with a target group that was completely unknown to me. By going into the field and exploring various iterations, I found out that the machines' operation is standard and users only needed to be convinced that the HMI of their conventional machine comes back in the HMI of the Diverto.
Designing a marketing strategy to convince the target group
I designed a virtual-reality experience in which users can experience what it is like to sit in the Diverto cabin, compared to a conventional machine. The developed panorama-pictures are ready to be used in the marketing strategy and can be added to the website of Diverto.
“Daphne put a lot of effort in creating realistic and professional visualisations in the first part of the project. This resulted in deliverables that can be used directly in the marketing strategy.”
- Feedback by Jan Gillesen MSc. (company coach)
Designing a new HMI
Furthermore, I compared available right-hand armrests with integrated HMI on costs, ergonomics and aesthetics. As none of these options turned out to be ideal, I proposed a redesign. In this design, all buttons that are not mandatory to be physical are moved to a digital interface on the screen. I linked the functions of the physical buttons to the physical shape to make the HMI more intuitive and increase machine safety. Designing a click-on dashboard creates possibilities to make the left- and right armrests similar, which reduces costs and improves the symmetry in the cabin. Moreover, it allows the option of assembling the dashboard on the left side for left-handed users. Cost calculations and a matrix evaluation showed that this design was outstanding on all criteria and needed only low investments for tools.
"Daphne took her two assignments very seriously. Acted as a full member of the company during the internship. [...]Second was valuable R&D input for further development; we have good arguments on which direction to take and several good design points to implement taken from Daphne’s work."
- Feedback by Jan Gillesen MSc. (company coach)
What I learned
I learned how to immerse myself in a context that is entirely out of my comfort zone: not only the target group and machinery were unknown to me, but also the working environment. At the time, DIVERTO was situated at one of the production sites of VDL (one of the market leaders in the metal-working industry and shareholder of DIVERTO).
I was the only woman and the only designer in the building. This means in practice that I bumped into important people on the women's toilet, my colleagues felt uncomfortable (one of my favourite stories: the Whatsapp-group story. Ask me about it!), and no one had a clue of what I was doing there. Through trial-and-error, I learned how to communicate with people from other disciplines and various levels through using visuals and explicit language. The start was rough for me, but once I learned how to go along in the company, the work became instantly more fun. The social skills that I learned here have been of high importance for my professional development: I apply the same techniques in my current job at SURE Innovation, where I work together with colleagues from a wide range of disciplines (ranging from engineers to business experts), but also my clients are from disciplines that are often unknown to me.
Getting to know the target group was pure FUN! I visited machine dealers. I learned how to drive a tractor, a wheel loader and an excavator (you never know when this will be useful in the future!). By going to events, I have sat inside 60 other machines (I counted, I had a challenge with a fellow intern).
As the engineers around me were highly skilled in Solidworks (CAD-software), I took the chance to make this my second language. I learned how to model, and I learned how to work in the file that contained the whole machine.
CONSULTANT IN DESIGN AND INNOVATION FOR TECH-COMPANIES
SURE Innovation makes the scientific knowledge and new technologies that are developed at the University of Technology Eindhoven available to entrepreneurs. Our clients are mostly SME's with a wide variety of disciplines with an innovation-question. My responsibilities are brainstorm-sessions and projects that are in the early stage of concept development.
CONSULTANCY work at SURE INNOVATION
HOBBIES AND SIDE-PROJECTS
designer by day, designer by night! and there is breaks
To clear my soul, I spend my time outside (preferably free-riding on the back of a horse), dancing, and exploring art. In the weekends, I take care of a horse named Valeska, and together we explore the forest. With my student-dancing association Footloose we enjoy modern dance and hip-hop, which often results in going out with good moves on the dance-floor. To unleash excess creative energy, I love to cook, explore photography and paint!