INTERACTION DESIGN: SOCIOLOGY SUPPORTED BY TECHNOLOGY
My passion is to question the link between sociology and disruptive technologies (e.g. sensor tech, IoT, AR/VR). What are the trends? What are the pros and cons for user and society? How can we use these technologies to create beautiful experiences or to contribute to societal issues?
I envision a future where luxury is about poetic satisfaction. This means in practice that I enjoy to make designs that:
- allow for some freedom of interpretation
- focus on the senses
- engage movement of the whole body
My method is making prototypes in quick iterations. Tools I use are programming (Arduino/Processing), modelling by hand (e.g. woodworking, sewing, scrap modelling), and rapid prototyping (3D printing and laser-cutting). I test and adjust my ideas rapidly in the real world with real people.
I study a master in Industrial Design (Eindhoven University of Technology, The Netherlands) with a specialisation in Interaction Design. Furthermore, I am a consultant in design and innovation for SURE Innovation (a consultancy firm for high-tech companies). Managers, coaches and team members describe me as eager to learn and passionate, a straightforward, reliable and open-minded team player, with perseverance and a hands-on attitude.
hej! how are you?
design inspired by tango
sweden, interaction design research,
explorative prototyping, rapid prototyping,
inviting for whole-body movement, inviting for intimacy
making people dance together
5-months internship at rise interactive umeå, sweden, FEBR - JUNE 2017
I feel that many qualities are hidden in tango dance. What makes people want to be so close to each other and move together? Why do we perceive tango as a beautiful act? Moreover, how can it be that the interaction between the dancers is so intuitive? I performed a research project, with a final deliverable that makes it irresistible to people to dance together.
Interactive dance installation
programming, art, mathematics, kinect,
inviting for whole-body movement
combining mathematics, art and dance
INDIVIDUAL project, 3 weeks part-time, DEC 2017/JAN 2018
Algoritmisch Ritme intrinsically motivates people to move and explore their bodily potential. The projection art responds to movement of the core body, which is an unusual interaction in the field of Human-Computer Interaction (HCI) and inspired by my previous research about how tango dance can inspire HCI: dynamic movement starts by shifting your balance in the core. This projection was created with the mathematical principles of a recursive function (a function that recalls itself), fractals, and angle calculations. This project is accepted for the Bridges Stockholm 2018 conference (one of the leading conferences in mathematical art)!
Background: course in mathematics and art
This project was part of an 8-week course where I refreshed calculus; I learned how to implement various mathematical formulas in code (Processing), and how to transport the output to machinery like the laser cutter or the embroidery machine. In the picture above, you see a parabola that is printed following a sine function. Imagine laser cutting this pattern in leather: it would create new material flexibility.
Part of this course was a 3-weeks mini-project. I wanted my focus to be on learning and applying, which is why I choose for a constructive design process. Furthermore, the time-frame was very short, which is why I decided to be highly flexible in my decision-making process.
First iteration: making an animation
I was inspired by fractal art as I was fascinated by it’s complex but crispy and dynamic nature. I started with an example code featuring an L-system tree. The fractal tree is drawn by starting with a line called the axiom, followed by drawing two shorter lines under the rotation of 45° to the left and the right. This action is a recursive definition (a function that recalls itself which is repeated for an infinite amount of times.
After several rounds of trying out the gained knowledge from the course (e.g. applying different curves, tangent lines and aesthetic principles like the golden ratio or symmetry theory), an animation was found that completely changes based on the angle of the circles.
Second iteration: making it interactive
Two weeks were left. Quick ideation followed, and I decided to go for embodying the experience of the animation through projection. My initial idea was to develop a choreography for a crowd: imagine every person to be a circle and move depending on their own mathematical rule.
This concept was quickly scaled down as the needed sensors are expensive and mainly applied by the army. I decided to learn how to hack a Kinect (a motion-tracking sensor developed for the Xbox). The new challenge is to track two people from top-view and project the corresponding circles on the floor. To get things going, I set up three parallel activities: learning to use the Kinect, adjusting the code, and managing the projection.
The library I intended to use for the code of Kinect (with features such as skeleton tracking) was taken down, only retrievable from questionable pages and not compatible with the latest version of Processing. Therefore, I decided to switch to a library that can only detect "blobs" through using the depth-camera of Kinect. In fact, it can only detect one blob at a time, which is why I scaled down the project to tracking one person. The Kinect would now track the position of the head from top-view.
In the meantime, I managed to adjust the animation in such a way that the angles of the "branches" depend on the position of the "dancer" (at this moment an x,y coordinate as I learned that this is the output of Kinect). Furthermore, the position of the projection now follows this given coordinate.
I climbed up to the ceiling to create an improvised construction for the beamer and sensor. I concluded that, although the ceiling was several meters high, the projected field was too small for dancing. Plan B: projecting on the wall.
It was a surprise how intuitive and inspiring the installation worked. It was initially designed for tracking the dancer from the top (position of the head), but as the sensor was now positioned from side-view, it gives information about the position of the core-body. I am fascinated by this, as my previous research was about how tango dance can inspire human-computer interaction (HCI). One of the values that make tango dance so engaging is that the interaction focusses on the core-body: movement starts from the core-body; while interaction with computers tends to focus on outer parts of the body like hands or fingers. What a happy accident!
The installation shows even the fine movements of the core in all degrees of freedom: not only to the left/right or up/down, but also movement to the front/back. As a finishing touch, I worked on fine-tuning the details through calibration, translating the projection to the near-perfect position and tweaking the available variables. I organised a dance-battle in the basement of the university with dancers from various disciplines (hip-hop, modern, salsa).
I see opportunities in performance arts, participatory performance arts and exhibitions. At the moment, I am writing a paper for the conference Bridges 2018. Moreover, I am planning on contacting Glow (a yearly public light-art festival in Eindhoven, The Netherlands).
being someone else in virtual reality
human-centered design, sociology, story-telling,
persuasive experiences in human-computer interaction (hci),
increasing gender equality, stimulating empathy
experience sexism from the perspective of the other gender
team project, 14 weeks part-time, sept - dec 2016 | download paper CHI PLAY'17
My roles in the team: concept development, user research, experience design, business development
Through Pink and Blue Glasses is a virtual reality experience through which you can feel what it is like to be another gender. We started by interviewing people, and we felt touched by how easy you can get very personal stories about how sexism affects them (both women and men!). These people’s stories were used in to design our experience, meaning that everything you experience really happened.
In the game, you start with selecting your character. The experience around you differs depending on who you choose. Then, you can access a bar, office and toy-store through a lift. You can literally switch your perspective by switching who you are, and experience how others are treated differently than you.
People responded affected, sometimes even emotionally, and they started reflecting. We were so enthusiastic about the project, that we took it further: a paper about this project was published in CHI Play 2017 (ACM SIGCHI conference about games and human-computer interaction), it was exhibited at the Dutch Design Week (Mind the Step exhibition) and we received third price for the Social Design Talent Awards (by the municipality of Eindhoven)! Right now, we are looking for ways to scale up the project in collaboration with BW Ventures.
carpooling with strangers
interactive materiality, product design,
human-centered design, programming,
design for sharing-economy, stimulating social behaviour
carpooling: from social discomfort to social opportunities
Individual project, final bachelor project, 14 weeks part-time | VIDEO, FEBR - JUNE 2016
Carpooling is an environmentally friendly and highly social trend. To address the barrier of communicating with strangers in a car, I designed Wally – a shape-changing mirror. I observed that people already use their rearview mirror to keep an eye on their kids. This mirror is to have eye-contact with your passenger. When the traffic needs attention, or when someone in the car does not want to have a conversation, the mirror turns to a frosted state.
design for lower back pain
prototyping, screen interface design,
branding / graphic design, design for health
exercising: do you do it? & do you do it right?
Team project, bachelor, 14 weeks part-time | VIDEO, FEBR - JUNE 2015
My roles in the team: prototyping, interface design, graphic design
Patients with lower back pain tend to lack the coordination and motivation necessary to rehabilitate. Mirrorcle is an exercise mirror, designed in collaboration with prof. dr. Annick Timmermans from Universiteit Hasselt. The exercise mirror tracks the body position using a Kinect and projects feedback by projecting light behind a one-way mirror. This concept was designed by another design team. When our team enrolled, our challenge was to make the design elegant and portable, to further develop the concept and to promote it to an innovation contest, resulting at the third price at the TU/e contest (an innovation contest held by the university)!
human-machine interface design
virtual reality, product design,
human-centered design, cad-modelling,
design for an unfamiliar target group
the perceived complexity of a high-tech agricultural machine
4-months internship at diverto technologies b.v., the netherlands, SEPT - DEC 2015
The Diverto-QS100 (a multifunctional agricultural machine) challenged the perceived complexity of the Human-Machine Interface (HMI) among its' potential users. My job was to design an explanation of the HMI to convince customers of the current design and to propose a new design for the right-hand armrest with integrated HMI.
CONSULTANT IN DESIGN AND INNOVATION FOR TECH-COMPANIES
SURE Innovation makes the scientific knowledge and new technologies that are developed at the University of Technology Eindhoven available to entrepreneurs. Our clients are mostly SME's with a wide variety of disciplines with an innovation-question. My responsibilities are brainstorm-sessions and projects that are in the early stage of concept development.
CONSULTANCY work at SURE INNOVATION
HOBBIES AND SIDE-PROJECTS
designer by day, designer by night! and there is breaks
To clear my soul, I spend my time outside (preferably free-riding on the back of a horse), dancing, and exploring art. In the weekends, I take care of a horse named Valeska, and together we explore the forest. With my student-dancing association Footloose we enjoy modern dance and hip-hop, which often results in going out with good moves on the dance-floor. To unleash excess creative energy, I love to cook, explore photography and paint!